_________________________________ Cube-Lovers Contributions Archive _________________________________ If you would like to submit a contribution to this archive, please send mail to Cube-Lovers-Request@AI.MIT.EDU and include: o The location where I can pick up the files you wish to contribute (preferably using anonymous FTP). o A brief description of your contribution, to be included in this file. I reserve the right to redescribe, repackage, rename, recompress or totally reject your contribution. _____ Index _____ File: TesseractDOC.sea.hqx Author: Charlie Dickman Description: A standalone Macintosh document (DocMaker) that presents the idea of a Rubik Tesseract, describes a program that implements the model and describes some of the group theoretic properties of a Rubik Tesseract. File: Tesseract.sea.hqx Author: Charlie Dickman Description: A Macintosh application program that implements the Rubik Tesseract model described in TesseractDoc.sea.hqx File: cu.rexx.gz Author: Dave Eaton Description: A cube-manipulation program written in the interpreted language REXX. It is easily extensible, being purely source code. It allows input of face turns and prints the cyclical resultant position. It is derived from a C program by raymond@cps.msu.edu. File: cubexp15.zip Author: Herbert Kociemba Description: Cube Explorer is a Windows95 program which solves Rubik's Cube with very short maneuvers. On the average the maneuver length is less than 19 moves, depending on the search time. It also implements a module to create Pretty Patterns. File: opt09.zip Author: Herbert Kociemba Description: If you have about 90 MB of RAM and a fast machine, the optimizer module takes the output of Cube Explorer and computes perfect generators. These shortest possible generators usually have a length of 18 or less, though more than half of all generators require 18 moves. There are about 2.5*10^20 different maneuvers of length 18, so the optimizer module really does a lot of hard work to find the right ones! The optimizer module is a Win32 Console Application and needs at least 90 MB of RAM to run. File: kcube1_0.zip Author: Greg Schmidt Description: A cube solver that implements Kociemba's algorithm. This program was written for the express purpose of understanding the algorithm in sufficient detail for me to implement it. The source code is included and commented with the hope of providing others with a similar understanding. File: square1.exe.gz Author: John Coffey Description: This is a program that finds a solution to the Square-1 puzzle, which is an interesting rubik's cube variant. Each face of the cube has a letter assigned to it. You input the letters of each to the program to tell it the initial state of the cube. Some positions of the cube can take hours or days to compute. But most of the time it will find the solution much faster. File: twist.c.gz Author: der Mouse Description: Reads rotation sequences, prints cubes. (Needs gcc to build as is.)